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RC Servo Signal Decoder, Part 2
It works! I’ve continued poking away at this circuit to decode an RC airplane servo signal and trigger a camera shutter during flight, and I’m happy to report success!
Once I switched to using the CD4013 flip-flop with a positive logic clear input instead of negative logic, it was a piece of cake. I have to say, living just a mile from one of the USA’s largest electronics dealers (Jameco) is pretty sweet. I can hit their web site and place an order for practically any obscure electronic component I can think of, then cruise down to their offices and pick it up from the will-call desk an hour later. Nice!
I rebuilt the decoder circuit that I discussed last time, soldering everything together “dead bug” style. This was necessary in order to keep everything as small as possible, so I could fit it inside the camera body. I forgot to take a photo before I closed everything up, but it looks very similar to this example from laureanno.com:

When I first connected the servo, decoder, and camera, it didn’t work. Nothing happened when I toggled the switch on my RC transmitter. Setting up the oscilloscope again, I was able to see that the reference pulse width generated by the RC circuit I’d built was about twice as long as it should have been. I’m not sure how that happened, even with 20% tolerance components, but I was able to quickly swap in a different value resistor, and get it working perfectly. Then with a bit of creative packing, I managed to cram it all back inside the camera body.
Today during my lunch hour, I was able to try it out for the first time. The shutter trigger worked fabulously! I wish I could say the same for the quality of the pictures, but unfortunately the focus wasn’t set quite right, and the photos are a little blurry. They’re still pretty fun to look at though. I was flying next to the headquarters of Oracle Corporation in Redwood City, California. Those are the clustered cylinder-shaped mirrored buildings you see in the photos. The plane looks like it was a little higher than the tallest building, which I think is 20 stories tall. See if you can find me in some of the photos!
Click any of the thumbnails below to see the full-sized version.
February 27 Edit: I corrected the focus problem, and tried again. Unfortunately I got the propeller in some of the shots, and this new set wasn’t from as high an altitude. But I did get some great shots of the bay, an aerial self-portrait, and a flock of Canada geese.
2 commentsSDRAM
I think I’m making life more difficult than it needs to be, trying to get this DDR2 SDRAM interface to work. It’s not that the logical interface is so complicated, really… you set your row and column addresses, do a burst transaction, check for refresh… not trivial, but not rocket science either. And the Xilinx MIG or other vendor-specific wizard will generate a memory interface for you to use as a starting point.
No, what seems to be difficult is that the margin for error with DDR2 SDRAM is much smaller than with SRAM or plain (single data rate) SDRAM. The voltages are lower, the timing tolerances are tighter, and much more care must be given to compensating for things like possible skew, processes variation between different FPGAs, power supply tolerances, and a host of other worries.
I’ve been reading a LOT on this topic in the past couple of weeks, and I’ve been struck by one thing. Except for my Xilinx Spartan 3A starter board, and Altera’s comperable Cyclone III board, I’ve seen zero boards that use DDR or DDR2 memory. The all use plain SDR SDRAM, also known as PC100 or PC133 depending on the speed. I looked at boards in the $150 to $300 range from Opal Kelly, KNJN, XESS, and others, and they all use plain SDR SDRAM. Maybe I should take a hint?
Meanwhile, I’ve been digesting as much FPGA documentation as I can. So far I’ve chewed through about 1500 pages of the Xilinx MIG user manual, Spartan 3 series user manual, and Spartan 3A addendum, and I’m midway through the comprehensive book FPGA Prototyping by Verilog Examples: Xilinx Spartan-3 Version. It’s the best “getting started” reference I’ve seen yet, with good coverage of Verilog, FPGA hardware, and the Xilinx software tools.
9 commentsSmall Progress
Finally, some small progress on the memory interface. After banging my head every which way against the Xilinx tools, and reading everything I could find on the subject, I came across Leo Silvestri’s page on modifying the Xilinx MIG memory controller design for a Spartan 3E board. It’s for a different kit and an older version of the software, but with his help I was finally able to build the reference design and testbench for the Spartan 3A board, program it to the FPGA, and see the LED that indicates success. It’s not very exciting, but it’s progress.
I still can’t believe all the steps I went through, and the whole process has made me quite bitter about Xilinx’s software tools. I’m sure it would be easier if I had better general knowledge of this field, but the last few weeks of this project have been like being lost at sea, and totally disoriented. It still feels more like a series of disconnected guesses than a genuine understanding, but here’s what I’ve managed to piece together on the topic of using the DDR2 SDRAM that’s on the Spartan 3A kit board.
- The Xilinx MIG can’t be used to generate a new memory controller design for the Spartan 3A board. This is because the way the SDRAM on the board is connected to the FPGA pins violates some of the MIG design rules. The only solution is to use the pre-built Spartan 3A board reference controller design, which then locks you into a specific burst length and CAS latency, or to hand-modify the code generated by the MIG, which is way beyond the skills of a noob like me.
- Using the newest version of the Xilinx ISE and MIG, attempting to add the Spartan 3A reference design to your project will cause a crash. No answer from Xilinx support on this.
- You can also get the Spartan 3A reference design as a zip file. But if you unzip it, add all the files to a new ISE project, and try to build it, you’ll get lots of errors about non-existant nets that I couldn’t resolve.
- There’s also a batch file in the zip file that will create a new ISE project for you. But try to build it, and you’ll be told that the design requires a ChipScopePro license, which is Xilinx’s software logic analyzer. I found a discussion of this on the Xilinx forums, but no resolution other than to create a new controller design that omits ChipScopePro support, which is impossible for this board due to issue number 1 above.
- What finally worked was to hand-edit the reference design, deleting parts of it semi-randomly until the ChipScopePro error disappeared. It turned out that required removing three modules called icon, ila, and vio, none of which seemed obviously related to debugging to me.
So there you have it. The next step will be to begin to actually use this interface for something more interesting than lighting up an LED. I’m just now realizing that the interface created by the MIG is just the first, small step towards what the 3DGT memory controller must eventually become. It’s not enough to simply have an interface that permits reading and writing. To achieve half-way decent performance, much care will be required to manage and coordinate those reads and writes, minimizing waiting and wasted time, and maximizing throughput. And to top it off, it’s going to need a bus master to arbitrate memory access between the display circuit, pixel processors, vertex processors, and any other consumers of memory. All this is a substantial project in itself, that will need to be at least partially completed before any real progress can begin on the 3D part of 3DGT. Looks like a long, slow climb, but I’m moving ahead.
3 comments









